The city of distributed, fragmented, on demand, and object-based experiences

What if our world is constantly revisited with a pandemic-level of infections that require us to be always adaptable and flexible? How would our public and social experiences adapt to these recurring transitions? Can public and social experiences become decentralized from the public sphere and distributed virtually?

What would be the experience of this ‘distributed’ city?

Digital exodus of public experiences continues in this city. Development in immersive and spatial technology enabled ‘sensification’ of digital contents and virtualization of the public. ‘Sensorial pods’ become an essential feature of our homes as we seek to access public experiences in the comfort of home.

The increasing need for last-mile delivery of services and goods will locate micro-fulfillment warehouses near our homes, taking over vacant office and retail spaces in the downtowns.

Everything becomes on-demand at all-times. There will be a network of autonomous vehicles that cruise around the city that are fitted as traveling doctor’s offices, governmental agencies, or even cultural exhibitions and performance spaces. These ‘programmed’ vehicles will deliver services and experiences that were only available in public spaces to the private doorsteps of our homes.

Rather than us traveling the world, the objects will travel and experience the world for us. Each product will come with its unique story that captures how it was made, places it went through, people it encountered with, and events it experienced during its delivery route. We experience the world through product-based storytelling.

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